Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Lew Mckinney is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Lew Mckinney far from home. |
3 |
22 |
Failed to qualify for Corporate Agent (Agent). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
24 |
Amnesia. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Attacked by enemies that Lew Mckinney easily defeat. |
4 |
30 |
Gain Enemy if Lew Mckinney don't already have one. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Lew Mckinney do not know what happened to Lew Mckinney. There is a gap in Lew Mckinney's memory. |
7 |
35 |
Became a Citizen (Colonist). |
7 |
36 |
A revolution, attack or other unusual event throws Lew Mckinney's life into chaos, forcing Lew Mckinney to leave the planet. |
8 |
36 |
Returned to Drifter (Scavenger). |
8 |
40 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
40 |
Continued as Drifter (Scavenger). |
9 |
41 |
Lew Mckinney do not know what happened to Lew Mckinney. There is a gap in Lew Mckinney's memory. |