Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Nearly killed. Owe 7,500 for medical bills. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Survived a risky adventure but gained nothing. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Lewis Burress do not know what happened to Lewis Burress. There is a gap in Lewis Burress's memory. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
41 |
Lewis Burress is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |