Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Injured. Fully recovered. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Vessel participates in a diplomatic mission. |
2 |
22 |
Gain a contact. |
2 |
23 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
27 |
Good fortune |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Attacked by enemies that Louie Abberton easily defeat. |
6 |
37 |
Gain Enemy if Louie Abberton don't already have one. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Louie Abberton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |