Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Victim of a crime |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
26 |
An expedition or voyage goes wrong, leaving Lucious Walker stranded in the wilderness. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Gained a contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Lucious Walker's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Gain Enemy if Lucious Walker don't already have one. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |