Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
29 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
29 |
Failed to qualify for Free Trader (Merchant). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Switched to Marine (Marine Support) with previous rank. |
3 |
31 |
Commanding officer takes an interest in Luther Jemmy's career. |
3 |
33 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
4 |
33 |
Continued as Marine (Marine Support). |
4 |
37 |
Advanced training in a specialist field |
4 |
37 |
Forced to muster out. |
5 |
37 |
Failed to qualify for Explorer (Scout). |
5 |
37 |
Became a Drifter (Barbarian). |
5 |
40 |
Luther Jemmy do not know what happened to Luther Jemmy. There is a gap in Luther Jemmy's memory. |
6 |
40 |
Failed to qualify for Explorer (Scout). |
6 |
40 |
Switched to Drifter (Wanderer). |
6 |
43 |
Betrayed by a friend. One of Luther Jemmy's Contacts or Allies betrays Luther Jemmy, ending Luther Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |