Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Mack Jephcots far from home. |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
21 |
Failed to qualify for Thief (Rogue). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Scout (Surveyor). |
3 |
23 |
Mack Jephcots's ship is damaged, and Mack Jephcots have to hitch-hike Mack Jephcots's way back across the stars to the nearest scout base. |
3 |
23 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
23 |
Became a Citizen (Colonist). |
4 |
27 |
Good fortune |
4 |
27 |
Promoted to Citizen (Colonist) rank 1. |
5 |
27 |
Continued as Citizen (Colonist). |
5 |
31 |
Hard times caused by a lack of interstellar trade costs Mack Jephcots Mack Jephcots's job. |
6 |
31 |
Switched to Drifter (Barbarian). |
6 |
34 |
Nearly killed. Owe 25,000 for medical bills. |
7 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
36 |
Spent the college years partying. |
7 |
38 |
Graduated. |
8 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Mack Jephcots's business or ship thrives. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |