Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Moved to a new world. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Accepted a deal with criminal or other figure under investigation. |
4 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Major Egerton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Law Enforcement (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
When dealing with an alien race, Major Egerton botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Major Egerton have no idea what happened to Major Egerton – they found Major Egerton's ship drifting on the fringes of friendly space. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Scout (Surveyor) with previous rank. |
6 |
40 |
Spend several years jumping from world to world in Major Egerton's scout ship. |
6 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |