Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Victim of a crime |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Colonist (Citizen). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
30 |
Malcolm Edward do not know what happened to Malcolm Edward. There is a gap in Malcolm Edward's memory. |
3 |
30 |
Failed to qualify for Corporate Agent (Agent). |
3 |
30 |
Submitted to the draft. |
3 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
31 |
Became a Scout (Surveyor). |
4 |
34 |
Malcolm Edward's ship is damaged, and Malcolm Edward have to hitch-hike Malcolm Edward's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 1 Contacts. Gain 1 Enemies. |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
36 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Returned to Scout (Surveyor). |
6 |
40 |
When dealing with an alien race, Malcolm Edward have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
44 |
Malcolm Edward's scout ship is one of the first on the scene to rescue the survivors of a disaster but Malcolm Edward fail to help. Gain an Enemy. |
7 |
44 |
Nearly killed. Owe 35,000 for medical bills. |