Initiate Manley Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 44 M 6 (0) 11 (1) 4 (-1) 5 (-1) 9 (1) 7 (0)6B4597
Sterile, Leader
 
Skills
Athletics 0
Broker 1
Deception 0
Drive 0
Electronics 0
Gambler 1
Language 0
Medic 0
Pilot 0
Profession (Worker/Religion) 2
Recon 0
Science (Social Sciences/Belief) 2
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Scout Surveyor 01
Merchant Broker 11
Believer Mainstream Believer Initiate13
 
Name Type Affinity Enmity Power Influence Species
Millie Bartley Rival 3 0 1 3 Ne Kraeda ren Kelva (F/40)
Millie Bartley gained influence with the character’s assistance.
Shairgikhaan Nashushkig Enemy 0 3 3 0 Vilani, Imperium (F/65)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Contact with Government.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 24 Manley Hall do not know what happened to Manley Hall. There is a gap in Manley Hall's memory.
3 24 Became a Scout (Surveyor).
3 25 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 25 Became a Merchant (Broker).
4 29 Promoted to Merchant (Broker) rank 1.
5 29 Voluntarily left Broker
5 29 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 30 Manley Hall retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
5 33 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
6 33 Continued as Believer (Mainstream Believer).
6 35 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 37 Continued as Believer (Mainstream Believer).
7 41 Manley Hall aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
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