Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Attacked by enemies that Mannie Mccoy easily defeat. |
2 |
30 |
Gain Enemy if Mannie Mccoy don't already have one. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
34 |
Mannie Mccoy do not know what happened to Mannie Mccoy. There is a gap in Mannie Mccoy's memory. |
4 |
34 |
Failed to qualify for Broker (Merchant). |
4 |
34 |
Switched to Drifter (Barbarian). |
4 |
37 |
Attacked by enemies and injured. |
4 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
37 |
Gain Enemy if Mannie Mccoy don't already have one. |
5 |
38 |
Continued as Drifter (Barbarian). |
5 |
40 |
Attacked by enemies and injured. |
5 |
40 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
5 |
40 |
Gain Enemy if Mannie Mccoy don't already have one. |