Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Scout (Surveyor). |
2 |
29 |
Perform an exemplary service for the scouts. |
3 |
32 |
Continued as Scout (Surveyor). |
3 |
36 |
Perform an exemplary service for the scouts. |
4 |
36 |
Continued as Scout (Surveyor). |
4 |
37 |
Spend several years jumping from world to world in Mannie Wood's scout ship. |
4 |
40 |
Forced to muster out. |
5 |
40 |
Became a Scholar (Scientist). |
5 |
41 |
A disaster leaves several injured, and others blame Mannie Wood, forcing Mannie Wood to leave Mannie Wood's career. Gain a Rival. |
5 |
41 |
Injured. |