Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Marc Harper inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
20 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
23 |
Marc Harper reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Marc Harper sponge off Marc Harper's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
2 |
24 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
24 |
Voluntarily left Administrator |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Birth or Death involving a family member or close friend. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Marc Harper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Returned to Noble (Administrator). |
5 |
33 |
Join a conspiracy of nobles that were caught. |
5 |
33 |
An assassin attempts to end Marc Harper's life. |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
7 |
41 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
43 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |