Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
During a battle, defeat or victory depends on Marcus Porter's actions. The ship suffers severe damage and Marcus Porter is blamed for the disaster. Marcus Porter is court - martialled and discharged. |
3 |
25 |
Became a Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Marcus Porter's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
30 |
Imperial trade restrictions force Marcus Porter out of business. |
5 |
30 |
Failed to qualify for Merchant Academy. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
32 |
Victim of a crime |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
35 |
Moved to a new world. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Marcus Porter do not know what happened to Marcus Porter. There is a gap in Marcus Porter's memory. |
8 |
40 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
44 |
Made lifelong friends. Gain 2 Allies. |
8 |
44 |
Graduated. |