Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Embroiled in legal trouble. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Imperial trade restrictions force Margaret Robinson out of business. |
4 |
26 |
Failed to qualify for Intelligence (Agent). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
30 |
Severely injured. Owe 25,000 for medical bills. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Margaret Robinson's Contacts or Allies betrays Margaret Robinson, ending Margaret Robinson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Scientist (Scholar). |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
34 |
Margaret Robinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
34 |
Continued as Drifter (Barbarian). |
7 |
38 |
Offered job by a patron. Now owe him a favor. |
7 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
38 |
Became a Agent (Intelligence). |
8 |
42 |
Given specialist training in vehicles. |
8 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |