Agent Margaret Robinson  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 44 M 2 (-2) 3 (-1) 1 (-2) 7 (0) 5 (-1) 9 (1)231759
Heartless
 
Skills
Deception 1
Drive (Wheel) 1
Electronics 0
Engineer 0
Flyer 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Profession (Spacer/Crewmember) 1
Recon 1
Science (Space Sciences) 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Worker 01
Merchant Merchant Marine Crewman02
Drifter Barbarian 14
Agent Intelligence Agent11
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2 20 Failed to qualify for Merchant Academy.
2 20 Submitted to the draft.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 21 Embroiled in legal trouble.
3 24 Continued as Merchant (Merchant Marine).
3 26 Imperial trade restrictions force Margaret Robinson out of business.
4 26 Failed to qualify for Intelligence (Agent).
4 26 Became a Drifter (Barbarian).
4 30 Severely injured. Owe 25,000 for medical bills.
5 30 Failed to qualify for Artist (Entertainer).
5 30 Continued as Drifter (Barbarian).
5 32 Betrayed by a friend. One of Margaret Robinson's Contacts or Allies betrays Margaret Robinson, ending Margaret Robinson's career. That Contact or Ally becomes a Rival or Enemy.
6 32 Failed to qualify for Scientist (Scholar).
6 32 Continued as Drifter (Barbarian).
6 34 Margaret Robinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 34 Failed to qualify for Merchant Marine (Merchant).
7 34 Continued as Drifter (Barbarian).
7 38 Offered job by a patron. Now owe him a favor.
7 38 Promoted to Drifter (Barbarian) rank 1.
8 38 Became a Agent (Intelligence).
8 42 Given specialist training in vehicles.
8 42 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
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