Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Mario Carnall have no idea what happened to Mario Carnall – they found Mario Carnall's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
20 |
Failed to qualify for Merchant Academy. |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Switched to Scout (Explorer) with previous rank. |
3 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
22 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
26 |
Mario Carnall make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
26 |
Continued as Noble (Diplomat). |
5 |
30 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
30 |
Continued as Noble (Diplomat). |
6 |
33 |
A disaster or war strikes. |
6 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
34 |
Continued as Noble (Diplomat). |
7 |
35 |
Injured. |
7 |
38 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
8 |
38 |
Continued as Noble (Diplomat). |
8 |
41 |
Mario Carnall manipulate and charm Mario Carnall's way through high society. Gain a Rival and an Ally. |
8 |
42 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |