Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Mario Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Continued as Drifter (Wanderer). |
2 |
25 |
Mario Fleming do not know what happened to Mario Fleming. There is a gap in Mario Fleming's memory. |
3 |
25 |
Became a Merchant (Broker). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Became a Scholar (Field Researcher). |
4 |
32 |
A rival researcher blackens Mario Fleming's name or steals Mario Fleming's research. Gain a Rival. |
5 |
32 |
Continued as Scholar (Field Researcher). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
36 |
Voluntarily left Field Researcher |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
37 |
Mario Fleming is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Mario Fleming as an Enemy. |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
40 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Someone more charismatic but less devout than Mario Fleming has become Mario Fleming's superior. |