Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Martin Sutton's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Risk Martin Sutton's fortune on a possibility lucrative deal and win. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A sudden war destroys Martin Sutton's trade routes and contacts, forcing Martin Sutton to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Failed to qualify for Corporate (Citizen). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Find an Alien Artifact. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |