Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Mason Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Accepted a deal with criminal or other figure under investigation. |
5 |
32 |
Became a Merchant (Broker). |
5 |
35 |
Mason Rand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Returned to Drifter (Wanderer). |
7 |
39 |
Voluntarily left Wanderer |
7 |
39 |
Failed to qualify for Broker (Merchant). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
41 |
Betrayed by a friend. One of Mason Rand's Contacts or Allies betrays Mason Rand, ending Mason Rand's career. That Contact or Ally becomes a Rival or Enemy. |