Crewman Mat Winn  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 44 M 6 (0) 2 (-2) 5 (-1) 10 (1) 7 (0) 10 (1)625A7A
Safe, Guilt Ridden
 
Skills
Animals (Veterinary) 1
Athletics 0
Drive (Hovercraft) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Language 0
Melee (Unarmed) 1
Profession (Sports) 0
Recon 0
Seafarer 0
Steward 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 11
Marine Star Marine Marine01
Drifter Barbarian 13
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Dudley Carter Contact 1 1 2 1 Kedepu (M/15)
Dudley Carter is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Mat Winn befriend a superior in the corporation or the colony.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Voluntarily left Colonist
2 22 Became a Marine (Star Marine) with the new title Marine.
2 25 A mission goes disastrously wrong due to Mat Winn's commander’s error or incompetence, but Mat Winn survive.
2 25 Cover for the commander and gain an Ally.
2 26 Attempt at commissioned failed.
3 26 Voluntarily left Star Marine
3 26 Failed to qualify for Scientist (Scholar).
3 26 Became a Drifter (Barbarian).
3 28 Find valuable salvage.
4 30 Continued as Drifter (Barbarian).
4 31 Attacked by enemies that Mat Winn easily defeat.
4 31 Gain Enemy if Mat Winn don't already have one.
5 34 Continued as Drifter (Barbarian).
5 36 Drafted into Merchant Marine
5 38 Promoted to Drifter (Barbarian) rank 1.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 40 Make an unexpected connection outside Mat Winn's normal circles. Gain a Contact.
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