Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Mat Winn befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
25 |
A mission goes disastrously wrong due to Mat Winn's commander’s error or incompetence, but Mat Winn survive. |
2 |
25 |
Cover for the commander and gain an Ally. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Voluntarily left Star Marine |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Attacked by enemies that Mat Winn easily defeat. |
4 |
31 |
Gain Enemy if Mat Winn don't already have one. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Drafted into Merchant Marine |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Make an unexpected connection outside Mat Winn's normal circles. Gain a Contact. |