Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Mathew Chapman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Refuse to abuse Mathew Chapman's position for profit. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
38 |
Became a Citizen (Colonist). |
6 |
39 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
39 |
Became a Scout (Explorer). |
7 |
40 |
Mathew Chapman spend a great deal of time on the fringes of Charted Space. |
7 |
40 |
Mathew Chapman have no idea what happened to Mathew Chapman – they found Mathew Chapman's ship drifting on the fringes of friendly space. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |