Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
25 |
Moved to a new world. |
3 |
26 |
Voluntarily left Mainstream Believer |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
33 |
Maxwell Gregory's work ends up coming home with Maxwell Gregory, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Scout (Explorer). |
6 |
37 |
Maxwell Gregory have no idea what happened to Maxwell Gregory – they found Maxwell Gregory's ship drifting on the fringes of friendly space. |
7 |
37 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Maxwell Gregory is chosen to represent Maxwell Gregory's faith in a vid show or other highly public forum. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |