Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Widely recognized. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Go undercover to investigate an enemy. |
3 |
25 |
A revolution, attack or other unusual event throws Maynard Sim's life into chaos, forcing Maynard Sim to leave the planet. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Voluntarily left Law Enforcement |
4 |
28 |
Became a Scout (Courier). |
4 |
30 |
Maynard Sim spend a great deal of time on the fringes of Charted Space. |
4 |
30 |
Maynard Sim's ship is damaged, and Maynard Sim have to hitch-hike Maynard Sim's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
When dealing with an alien race, Maynard Sim have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
Psychologically damaged by Maynard Sim's time in the scouts. |