Scout Maynard Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 44 M 9 (1) 13 (2) 4 (-1) 8 (0) 4 (-1) 5 (-1)9D4845
Gruesome, Reclusive
 
Skills
Advocate 1
Athletics 0
Deception 0
Drive 0
Electronics (Computers) 0
Engineer (Power) 2
Flyer (Grav) 1
Jack-of-All-Trades 1
Pilot (Spacecraft) 1
Profession (Colonist/Ranching) 0
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Agent Law Enforcement Corporal11
Scout Courier Scout14
 
EducationGraduated
Spacer Community Honors
 
Name Type Affinity Enmity Power Influence Species
Dulcie Marsden Enemy 0 1 4 1 Ne Kraeda ren Kelva (F/62)
Dulcie Marsden fell on hard times.
Judge Macks Contact 3 2 1 2 Ne Kraeda ren Kelva (M/43)
Judge Macks is out of contact doing something interesting but not suspicious.
Jerry Fitget Contact 3 1 6 1 Sydite (M/60)
Jerry Fitget gains in power.
Margaret Hansen Contact 0 1 1 0 Ne Kraeda ren Kelva (M/57)
Margaret Hansen has had an unexpected run of good fortune lately.
Shelby Caldwell Contact 2 1 6 5 Vlazhdumecta (M/33)
Ethel Russell Enemy 0 3 0 2 Ne Kraeda ren Kelva (M/16)
Sid Cawley Enemy 0 2 1 2 Ne Kraeda ren Kelva (M/78)
Nat Martinez Enemy 0 1 1 2 Ne Kraeda ren Kelva (M/53)
Abel Beck Ally 1 0 2 6 Ne Kraeda ren Kelva (M/39)
Abel Beck is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Entered a spacer community.
1 22 Widely recognized.
1 22 Graduated with honors.
2 22 Failed to qualify for Star Marine (Marine).
2 22 Became a Drifter (Wanderer).
2 24 Suffer from a life-threatening illness.
3 24 Failed to qualify for Corporate (Citizen).
3 24 Submitted to the draft.
3 24 Became a Agent (Law Enforcement) with the new title Rookie.
3 25 Go undercover to investigate an enemy.
3 25 A revolution, attack or other unusual event throws Maynard Sim's life into chaos, forcing Maynard Sim to leave the planet.
3 28 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 28 Voluntarily left Law Enforcement
4 28 Became a Scout (Courier).
4 30 Maynard Sim spend a great deal of time on the fringes of Charted Space.
4 30 Maynard Sim's ship is damaged, and Maynard Sim have to hitch-hike Maynard Sim's way back across the stars to the nearest scout base.
4 30 Gain 4 Contacts. Gain 3 Enemies.
4 32 Promoted to Scout (Courier) rank 1 with the new title Scout.
5 32 Attempted to change assignments.
5 32 Failed to qualify for Explorer (Scout).
5 32 Continued as Scout (Courier).
5 36 When dealing with an alien race, Maynard Sim have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 36 Continued as Scout (Courier).
6 40 Scarred. Fully recovered. Owe 5,000 for medical bills.
7 40 Attempted to change assignments.
7 40 Failed to qualify for Explorer (Scout).
7 40 Continued as Scout (Courier).
7 43 Psychologically damaged by Maynard Sim's time in the scouts.
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