Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Worker (Citizen). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
Forced to muster out. |
3 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
34 |
Mckinley Atkins have been following false teachings! |
4 |
34 |
Became a Drifter (Barbarian). |
4 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
38 |
Continued as Drifter (Barbarian). |
5 |
39 |
Betrayed by a friend. One of Mckinley Atkins's Contacts or Allies betrays Mckinley Atkins, ending Mckinley Atkins's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
39 |
Failed to qualify for Pirate (Rogue). |
6 |
39 |
Continued as Drifter (Barbarian). |
6 |
40 |
Encounter a Psionic institute. |
6 |
40 |
Tested for psionic powers |