Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Merl Finnerty do not know what happened to Merl Finnerty. There is a gap in Merl Finnerty's memory. |
3 |
24 |
Became a Merchant (Broker). |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
30 |
Risk Merl Finnerty's fortune on a possibility lucrative deal and win. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
Given advanced training in a specialist field |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Merl Finnerty's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Broker) rank 4. |