Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Merl White botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Merl White have no idea what happened to Merl White – they found Merl White's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Gain Enemy if Merl White don't already have one. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Accused of a crime |
6 |
39 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
39 |
Became a Prisoner (Fixer). |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |