Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Make an unexpected connection outside Merlin Sweet's normal circles. Gain a Contact. |
4 |
29 |
Voluntarily left Merchant Marine |
4 |
29 |
Failed to qualify for Army Support (Army). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Engineer/Gunner). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Merlin Sweet is blamed for an accident that causes the death of several crew members. Merlin Sweet's guilt drives Merlin Sweet to excel. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
41 |
Merlin Sweet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |