Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Nearly killed. Fully recovered. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Merrill Maynard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
29 |
Contact with Government. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attacked by enemies that Merrill Maynard easily defeat. |
4 |
33 |
Gain Enemy if Merrill Maynard don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |