Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Merton Head's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Risk Merton Head's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Merton Head's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Imperial trade restrictions force Merton Head out of business. |
5 |
31 |
Became a Citizen (Worker). |
5 |
32 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
36 |
Attempted a risky adventure and was sent to prison. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Became a Prisoner (Fixer). |
7 |
38 |
Saved a guard or prison officer. Gain an Ally. |
7 |
40 |
Promoted to Prisoner (Fixer) rank 1. |
8 |
40 |
Switched to Prisoner (Thug) with previous rank. |
8 |
44 |
The warden takes an interest in Merton Head's case. |