Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Mervin Adams's Contacts or Allies betrays Mervin Adams, ending Mervin Adams's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
23 |
Win a prestigious prize. |
2 |
24 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
24 |
Continued as Entertainer (Journalist). |
3 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Mervin Adams far from home. |
4 |
25 |
Failed to qualify for Surveyor (Scout). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
29 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
29 |
Became a Scout (Explorer). |
5 |
30 |
Victim of a crime |
5 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
33 |
Continued as Scout (Explorer). |
6 |
34 |
Psychologically damaged by Mervin Adams's time in the scouts. |
7 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
35 |
Spend time with an alien race. Gain a contact. |
8 |
38 |
Continued as Drifter (Barbarian). |
8 |
42 |
Suffer from a life-threatening illness. |