Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Meyer James gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Meyer James learn something Meyer James should not have – a corporate secret, a political scandal – which Meyer James can profit from illegally. |
2 |
26 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Meyer James spend a great deal of time on the fringes of Charted Space. |
3 |
30 |
Meyer James have no idea what happened to Meyer James – they found Meyer James's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Meyer James's ship is ambushed by enemy vessels. Meyer James successfully ran to the jump point. |
5 |
38 |
Promoted to Scout (Explorer) rank 2. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
41 |
Meyer James's ship is damaged, and Meyer James have to hitch-hike Meyer James's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 3 Contacts. Gain 1 Enemies. |