Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Meyer Nguyen foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
During a battle, defeat or victory depends on Meyer Nguyen's actions. Meyer Nguyen actions lead to an honorabe discharge. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
28 |
Meyer Nguyen's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
29 |
A mission goes wrong; Meyer Nguyen and several others are captured and mistreated by the enemy. Gain Meyer Nguyen's jailer as an Enemy. |
6 |
29 |
Failed to qualify for Cavalry (Army). |
6 |
29 |
Became a Drifter (Wanderer). |
6 |
31 |
Attempted a risky adventure and was wildly successful. |
6 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
37 |
Attacked by enemies that Meyer Nguyen easily defeat. |
7 |
37 |
Gain Enemy if Meyer Nguyen don't already have one. |
8 |
37 |
Continued as Drifter (Wanderer). |
8 |
40 |
Amnesia. |
8 |
41 |
Forced to muster out. |