Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Miles Matthews come into conflict with a splinter group Miles Matthews's own religion which maintains Miles Matthews's version is the wrong one. Gain 3 Rivals. |
4 |
27 |
Failed to qualify for Marine Support (Marine). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
34 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Returned to Believer (Holy Warrior). |
6 |
36 |
Miles Matthews aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
37 |
Offered job by a patron. Now owe him a favor. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Switched to Merchant (Free Trader). |
8 |
44 |
A series of bad deals and decisions force Miles Matthews into bankruptcy. Miles Matthews salvages what Miles Matthews can. |