Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Milford Patterson's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Milford Patterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
27 |
Join a social movement. |
3 |
29 |
Graduated. |
4 |
29 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
33 |
Good fortune |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A good deal ensures Milford Patterson is living the high life for a few years. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |