Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Miller Williamson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Continued as Army (Infantry). |
3 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Failed to qualify for Law Enforcement (Agent). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
29 |
Miller Williamson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Scout (Explorer). |
5 |
31 |
Miller Williamson's ship is damaged, and Miller Williamson have to hitch-hike Miller Williamson's way back across the stars to the nearest scout base. |
5 |
31 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
31 |
Became a Citizen (Worker). |
6 |
33 |
Miller Williamson learn something Miller Williamson should not have – a corporate secret, a political scandal – which Miller Williamson can profit from illegally. |
6 |
35 |
Promoted to Citizen (Worker) rank 1. |
7 |
35 |
Continued as Citizen (Worker). |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
39 |
Voluntarily left Worker |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
43 |
Find Ancient Technology. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |