Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Minnie Campbell far from home. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Severely injured. Owe 5,000 for medical bills. |
4 |
34 |
Gain Enemy if Minnie Campbell don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Minnie Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
42 |
Imperial trade restrictions force Minnie Campbell out of business. |