Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Minor Simmmons left the community. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Injured. Fully recovered. |
3 |
25 |
Became a Citizen (Worker). |
3 |
26 |
Minor Simmmons learn something Minor Simmmons should not have – a corporate secret, a political scandal – which Minor Simmmons can profit from illegally. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
32 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Spend time with an alien race. Gain a contact. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Severely injured. |
7 |
41 |
Gain Enemy if Minor Simmmons don't already have one. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |