Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies that Mitchel Sim easily defeat. |
1 |
20 |
Gain Enemy if Mitchel Sim don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Severely injured. Owe 20,000 for medical bills. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Make an unexpected connection outside Mitchel Sim's normal circles. Gain a Contact. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Embroiled in legal trouble. |
7 |
37 |
Voluntarily left Merchant Marine |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Mitchel Sim come into conflict with a splinter group Mitchel Sim's own religion which maintains Mitchel Sim's version is the wrong one. Gain 3 Rivals. |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
42 |
Betrayed by a friend. One of Mitchel Sim's Contacts or Allies betrays Mitchel Sim, ending Mitchel Sim's career. That Contact or Ally becomes a Rival or Enemy. |