Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Monroe Lambert have no idea what happened to Monroe Lambert – they found Monroe Lambert's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Failed to qualify for Commando (Soulhunter). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Gained a contact. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Gained a contact. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 4. |