Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Monroe Saxon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Monroe Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Pirate (Rogue). |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
32 |
Gained a contact. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
34 |
Voluntarily left Wanderer |
6 |
34 |
Became a Rogue (Thief). |
6 |
38 |
A job goes wrong, forcing Monroe Saxon to flee off-planet. |
7 |
38 |
Failed to qualify for Journalist (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
41 |
Monroe Saxon is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |