Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Morgan Reekey's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
26 |
Failed to qualify for Flight (Navy). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
27 |
Morgan Reekey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Failed to qualify for Corporate (Citizen). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
29 |
A mission goes disastrously wrong due to Morgan Reekey's commander’s error or incompetence, but Morgan Reekey survive. |
5 |
29 |
Report commander and gain an Enemy. |
5 |
31 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
6 |
31 |
Continued as Marine (Ground Assault). |
6 |
34 |
Morgan Reekey is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
34 |
Switched to Drifter (Wanderer). |
7 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Morgan Reekey is chosen to represent Morgan Reekey's faith in a vid show or other highly public forum. |
8 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |