Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
A mission goes disastrously wrong due to Ned Fawns's commander’s error or incompetence, but Ned Fawns survive. |
2 |
22 |
Cover for the commander and gain an Ally. |
2 |
25 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Marine (Ground Assault). |
3 |
27 |
Assigned to an assault on an enemy fortress. |
3 |
27 |
Injured |
3 |
29 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
4 |
29 |
Continued as Marine (Ground Assault). |
4 |
31 |
Gained a contact. |
4 |
33 |
Promoted to Marine (Ground Assault) rank 3 with the new title Lance Sergeant. |
5 |
33 |
Voluntarily left Ground Assault |
5 |
33 |
Failed to qualify for Field Researcher (Scholar). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Courier). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
When dealing with an alien race, Ned Fawns botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Ned Fawns inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |