Ned Meyer  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 44 M 4 (-1) 1 (-2) 3 (-1) 4 (-1) 7 (0) 6 (0)413476
Reasoning, Depressed
 
Skills
Admin 0
Broker 0
Deception 1
Drive 0
Electronics 0
Gun Combat (Slug) 1
Mechanic 0
Persuade 0
Profession (Worker/Biologicals) 1
Profession (Freeloader/Scrounging) 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Believer Mainstream Believer Lay Person01
Drifter Scavenger 01
Citizen Worker 04
 
Term Age History
1 18 Failed to qualify for Courier (Scout).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Severely injured. Fully recovered. Owe 5,000 for medical bills.
2 21 Became a Believer (Mainstream Believer) with the new title Lay Person.
2 25 Opponents of Ned Meyer's belief system ambush Ned Meyer.
2 25 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 25 Failed to qualify for Surveyor (Scout).
3 25 Became a Drifter (Scavenger).
3 26 Ned Meyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 26 Became a Citizen (Worker).
4 28 Advanced training in a specialist field.
5 30 Continued as Citizen (Worker).
5 32 Ned Meyer is rewarded for Ned Meyer's diligence or cunning.
6 34 Continued as Citizen (Worker).
6 35 Ned Meyer learn something Ned Meyer should not have – a corporate secret, a political scandal – which Ned Meyer can profit from illegally.
7 38 Continued as Citizen (Worker).
7 41 Ned Meyer's business expands, Ned Meyer's corporation grows, or the colony thrives.
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