Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
25 |
Opponents of Ned Meyer's belief system ambush Ned Meyer. |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Ned Meyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Citizen (Worker). |
4 |
28 |
Advanced training in a specialist field. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
32 |
Ned Meyer is rewarded for Ned Meyer's diligence or cunning. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
35 |
Ned Meyer learn something Ned Meyer should not have – a corporate secret, a political scandal – which Ned Meyer can profit from illegally. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
41 |
Ned Meyer's business expands, Ned Meyer's corporation grows, or the colony thrives. |