Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
20 |
Became a Citizen (Colonist). |
3 |
24 |
Neil Ward befriend a superior in the corporation or the colony. |
3 |
24 |
Promoted to Citizen (Colonist) rank 1. |
4 |
24 |
Continued as Citizen (Colonist). |
4 |
25 |
Neil Ward gain experience in a technical field as a computer operator or surveyor. |
5 |
28 |
Continued as Citizen (Colonist). |
5 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
32 |
Continued as Citizen (Colonist). |
6 |
34 |
Neil Ward is rewarded for Neil Ward's diligence or cunning. |
6 |
36 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
36 |
Continued as Citizen (Colonist). |
7 |
37 |
Political upheaval strikes Neil Ward's homeworld, and Neil Ward is caught up in the revolution. |
7 |
40 |
Promoted to Citizen (Colonist) rank 3. |
8 |
40 |
Continued as Citizen (Colonist). |
8 |
41 |
Neil Ward's business expands, Neil Ward's corporation grows, or the colony thrives. |
8 |
44 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |