Crewman Noble Anderson  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 44 M 7 (0) 3 (-1) 9 (1) 9 (1) 4 (-1) 6 (0)739946
Smart, Freckles
 
Skills
Admin 0
Advocate 0
Astrogation 1
Athletics (Endurance) 1
Broker 0
Diplomat 0
Electronics 0
Gunner 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Leadership 1
Mechanic 0
Pilot 0
Science (Robotic Sciences) 0
Seafarer 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 11
Drifter Scavenger 24
Drifter Barbarian 01
Navy Engineer/Gunner Crewman01
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Noble Anderson's business expands, Noble Anderson's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Voluntarily left Corporate
2 22 Failed to qualify for Scientist (Scholar).
2 22 Became a Drifter (Scavenger).
2 24 Survived a risky adventure but gained nothing.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
4 30 Continued as Drifter (Scavenger).
4 34 Find valuable salvage.
4 34 Promoted to Drifter (Scavenger) rank 2.
5 34 Continued as Drifter (Scavenger).
5 36 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 36 Failed to qualify for Cavalry (Army).
6 36 Switched to Drifter (Barbarian).
6 37 Drafted into Engineer/Gunner
7 40 Became a Navy (Engineer/Gunner) with the new title Crewman.
7 42 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
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