Initiate Norris Walker  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Solomani, Imperium 44 M 8 (0) 10 (1) 5 (-1) 11 (1) 7 (0) 4 (-1)6 (0)8A5B74
Scheming, Albinism
 
Skills
Animals 0
Art (Creative/Exotic Media) 1
Athletics 0
Awareness 0
Deception 1
Drive 0
Gun Combat 0
Heavy Weapons 0
Language 0
Medic 2
Melee 0
Recon 0
Science (Life Sciences/Psionicology) 0
Stealth 1
Streetwise 1
Survival 1
Telekinesis 2
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 22
Psion Adept Initiate24
 
EducationGraduated
Army Academy
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 19 Join a social movement.
1 20 Kicked out of military academy.
2 20 Became a Drifter (Wanderer).
2 22 Attacked by enemies and injured.
2 22 Severely injured. Fully recovered. Owe 15,000 for medical bills.
2 22 Gain Enemy if Norris Walker don't already have one.
2 24 Promoted to Drifter (Wanderer) rank 1.
3 24 Continued as Drifter (Wanderer).
3 26 Encounter a Psionic institute.
3 26 Tested for psionic powers
3 28 Promoted to Drifter (Wanderer) rank 2.
4 28 Became a Psion (Adept).
4 29 Psionic strength increases.
4 32 Promoted to Psion (Adept) rank 1 with the new title Initiate.
5 32 Continued as Psion (Adept).
5 35 Refuse to misuse powers for personal gain.
6 36 Continued as Psion (Adept).
6 39 Psionic abilities make Norris Walker uncomfortable to be around. One contact or ally becomes a rival.
7 40 Continued as Psion (Adept).
7 42 Spent time mastering mind and body.
7 44 Promoted to Psion (Adept) rank 2.
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