Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Join a social movement. |
1 |
20 |
Kicked out of military academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
22 |
Gain Enemy if Norris Walker don't already have one. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Became a Psion (Adept). |
4 |
29 |
Psionic strength increases. |
4 |
32 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
5 |
32 |
Continued as Psion (Adept). |
5 |
35 |
Refuse to misuse powers for personal gain. |
6 |
36 |
Continued as Psion (Adept). |
6 |
39 |
Psionic abilities make Norris Walker uncomfortable to be around. One contact or ally becomes a rival. |
7 |
40 |
Continued as Psion (Adept). |
7 |
42 |
Spent time mastering mind and body. |
7 |
44 |
Promoted to Psion (Adept) rank 2. |