Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Oran Read learn something Oran Read should not have – a corporate secret, a political scandal – which Oran Read can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Oran Read botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Oran Read's ship is damaged, and Oran Read have to hitch-hike Oran Read's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 3 Contacts. Gain 3 Enemies. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Amnesia. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Suffer from a life-threatening illness. |