Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Orie Morris is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
24 |
Orie Morris learn something Orie Morris should not have – a corporate secret, a political scandal – which Orie Morris can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
25 |
Orie Morris's business expands, Orie Morris's corporation grows, or the colony thrives. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
29 |
Orie Morris learn something Orie Morris should not have – a corporate secret, a political scandal – which Orie Morris can profit from illegally. |
4 |
32 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
36 |
A revolution, attack or other unusual event throws Orie Morris's life into chaos, forcing Orie Morris to leave the planet. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
A good deal ensures Orie Morris is living the high life for a few years. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Orie Morris's normal circles. Gain a Contact. |