Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Orlo Davies run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Imperial trade restrictions force Orlo Davies out of business. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Orlo Davies's Contacts or Allies betrays Orlo Davies, ending Orlo Davies's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Orlo Davies retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Orlo Davies come into conflict with a splinter group Orlo Davies's own religion which maintains Orlo Davies's version is the wrong one. Gain 1 Rivals. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Navy (Flight) with the new title Crewman. |
7 |
40 |
Advanced training in a specialist field. |