Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Orrin McDonald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Flight). |
5 |
38 |
Orrin McDonald is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
41 |
Offered job by a patron. Now owe him a favor. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |