Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Orrin Obrien run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Failed to qualify for Army Support (Army). |
4 |
26 |
Returned to Drifter (Scavenger). |
4 |
29 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Accepted a deal with criminal or other figure under investigation. |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
37 |
Severely injured. Owe 12,500 for medical bills. |
8 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
40 |
Orrin Obrien refused an offer of inducements to betray Orrin Obrien's faith. Gain 6 enemies. |